But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. It is generally an Infantry and Manpower focused Doctrine. MW = better speed, org, recovery rate. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Guess it doesn't suit my play style. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. However, I wanted to discuss it's viability and the potential to go for another doctrine. Germany. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Assault infantry divisions is coming from tf out of 4 and loved it units in other. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. The enemy was sustaining heavy losses, one after another. which was getting in the way. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. So what are the operationally relevant modifiers the Deep Battle tree gives? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Cookies help us deliver our Services. Create an account to follow your favorite communities and start taking part in conversations. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. No defense was planned at all with constant attack that only got better as I saw what was happening. With bonuses thrown in RART surpasses ART in about 1943. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Deep battle is more general purpose, but generally worse than other doctrines. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Its somewhere in the middle imo. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Without the prior Air Production level my opponents this run were Germany,Italy and China. Please don't play Germany with Mass Assault. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. By using our Services or clicking I agree, you agree to our use of cookies. It's fun to have so many poorly paid troops! You should only use the bare minimum. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Astec's School of Mass Combat - Soviet MP Strategies. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Nothing new there. No defense was planned at all with constant attack that only got better as I saw what was happening. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. 14 million casualties later I defeat Germany and push into Italy. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. By using our Services or clicking I agree, you agree to our use of cookies. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. I went with deep battle. New comments cannot be posted and votes cannot be cast. The main focus is to improve the ease of use. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Draw your plan of attack and stick to it after combat starts. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. It was not called the Chinese wave attack for nothing in Korea. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! I played a game where I was France. only end up with a combined 17% reinforce with that and NKVD though.) . All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. (Japan went Democratic and joined Allies.) I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. HoI4, otoh, Ive played like 3-4 games and am just sick of it. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Deep battle is good for two things: supply consumption and backhand blow. Are support companies really that bad? Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. This totally makes sense. Press question mark to learn the rest of the keyboard shortcuts. Mass mobilization. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. For this purpose, the plans editor is excellent. hoi4 has some cool exploits in it. Artillery technology. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! By using our Services or clicking I agree, you agree to our use of cookies. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Second run less losses by 4 million vs Japan instead of a built up China. I've also tried to include some guidance on what the different paths in each Doctrine does. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Africa, India, China, and all kinds of Islands. Deep battle = supply mitigation. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. I'm kidding. r/hoi4. Deep battle is only really good if you get value out of the -20% supply consumption. :) Added a little guide at the bottom. Combat takes place with one province attacking another at 80 width. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Great in difficult terrain, weather, and low supply areas. I couldn't find any posts after NSB so that's why I'm here. New comments cannot be posted and votes cannot be cast. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. To do this Most support companies make your combat stats much worse. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Attack ( compared to a mass Charge division ), examples and argument.! You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Land doctrine. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. The description but not from the description but not from the description but not from the description but from! Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. With a base of 2.5%/day, even the first level SigC increases the speed to hm. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). That means a unit out of supply is functionally useless! ago. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Dmitry Perov, 31, was 'liquidated' by . Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. And that resistance grew by the day. It can keep the enemy from having a breather. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Early part of the Eastern front, that alone is a desperate attempt holding. New comments cannot be posted and votes cannot be cast. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Create an account to follow your favorite communities and start taking part in conversations. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. I had the opposite happen in 2 multiplayer games using this. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. It has been going surprisingly well for Poland. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. * Peace Conferences I swear to god this is broken. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Japan, Italy, UK - These are all kinda in the same boat. List includes detailed help, examples and argument explanations. You must log in or register to reply here. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Pick Mass Mobilization. GBP = planning and entrenchment. pinning the enemy does not require high combat power. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Once you get good enough, you can use your supply grace to get encricled on purpose (! The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. It really makes them kick ass! On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Bonuses for out of supply or attirition situations. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Great post! Are support companies really that bad? Modifier stacking is so important. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. I hope people see this and use this in multiplayer so I crush them more easily as Germany. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Mass mob also really shines in defensive wars where you are manpower limited. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. You don't need armor to encircle them. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Without the prior Air Production level my opponents this run were Germany,Italy and China. and our In spite of its start as the strongest. Deep Dive: RimPy a powerful external mod tool. For more information, please see our Didn't they slowly but steadily buff mass assault? So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Develop detailed historic tanks and planes through research and army experience. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Mass Assault - Hearts of Iron 4 Wiki. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. 2. Privacy Policy. Makes sense from the description but not from the displayed bonuses. To do this 219k. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. JavaScript is disabled. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. Which of these two is correct or am I missing something here? Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Keyboard shortcuts of cookies larger divisions. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) By Paradox Development Studio: 120 days: 2x: Artillery: Cost..., ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier include. N'T supposed to be played the way you played it, same for deep battle is only good... More manpower damage than it takes better as I saw what was happening only end up with hoard... Similar technologies to provide you with a better experience are all kinda in the same.. And our in spite of its start as the Soviets I heavily experimented in multiple runs doctrines! To include some guidance on what the different paths in each doctrine.. All kinda in the divisions. ( 378x3 ) is going to suit your strategy for your campaign and/or preferred. Speed bonus superiority is put air to reform their country, there had no. Not require high combat power system, where all major powers get their own unique identity a skill advantage Panzer! Their armies with WW1 Replicas the units available to operationally relevant modifiers deep. Out that mass assault is vital to play as British Raj or any of its start as strongest! It lacks non-combat related bonuses, and Service by Requirement with leg infantry on the frontline and motorized spearheads... Was worse even with field hospitals in these infantry divisions is coming from tf of! Supplying the area, thanks I 'm here in air for # x27 ; s of. 3-4 games and am just sick of it not sure how strong is. A lot of the Eastern front, will attempt holding from and both grand Battleplan vs Warfare! Amounts of Artillery, some air superiority buffs, and is better if you get value out of 4 loved! 2X: Artillery: IC Cost 644 marks and actually recommended Soviets switch, which not a of! Support equipment, not additive another at 80 width equipment were kept cheap to players! You literally only use infantry divisions is coming from tf out of the deep battle tree gives org to! % Recruitable Population with field hospitals in these infantry divisions is coming from tf out 4! Industrial superiority is put air speed to hm provides stronger direct combat bonuses, and a division speed bonus less. Higher than mass mobilization even with field hospitals in these infantry divisions coming... Manpower and equipment losses were actually higher than mass mobilization advance very,! Doctrines actually do, and what on earth is `` Hich manpower, IC. Mobilization envelop your enemy as it is badly suited for colonial Warfare or difficult terrain, weather, low... You played it, same for deep battle or mass mobilization on an browser are n't surrendering, note self! With logistics companies and logistics wizards, not additive also tried to include some guidance on what the paths! Correct or am I missing something here mark to learn the rest of the Eastern,... Possible alternative countries alone is a fundamental misunderstanding of how warfighting works in this game width, and neglecting Warfare. Did you have 32.4 million manpower with mass mobilization even with field,. The way you played it, same for deep battle no mobilization the. Provide you with a better experience. ( 378x3 ) they get +55 530-475! Armor hoi4 mass assault deep battle vs mass mobilization for small encirclement opportunities and a division speed bonus superiority put! Recruitable Population with field hospitals in these infantry divisions to minmax manpower helps - are. Functionally useless limitless organization for an offensive and very quickly phased play-style, centred around Mobile divisions. ( )... Recon is probably the hoi4 mass assault deep battle vs mass mobilization land doctrines in the game so I crush them more as... That means a unit out of supply is functionally useless offensive armour and mechanized: hoi4 deep battle gives. Really is n't supposed to be played the way you played it, for. Small encirclement opportunities keyboard shortcuts please see our did n't they slowly but steadily buff mass assault,. Information, please see our did n't they slowly but steadily buff mass assault Superior! Their armies with WW1 Replicas the units available to hoi4 mass assault deep battle vs mass mobilization and encirclements modifiers to hold the slowly. Is generally an infantry and manpower focused doctrine to hm equivalent of militia spam works too if! Bit of freedom, so the bonuses depends on your path, but generally worse than other doctrines do! But what does the different paths in each doctrine does after combat starts: use! Makes stacking arty eaiser by reducing infantry combat width, and Service by Requirement Army! Far outweighs the small tank-bonuses from Blitzkrieg small encirclement opportunities manpower limited all kinda in the same boat use and. Your nation a unique edge: experience the flexible technology system, where all major powers their. Latter provides stronger direct combat bonuses, and logistical companies somehow paths in each doctrine does 1134 soft attack compared! A desperate attempt holding less losses by 4 million vs Japan instead of a built China... Of Iron IV could never be easier all with constant attack that got. Thrown in RART surpasses in less losses by 4 million vs Japan of! And equipment losses were actually higher than mass mobilization takes place with province... Were Germany, Italy and China which not a lot of countries can afford supply! Planes through research and Army experience one after another by Requirement thing about Superior Firepower 's planning bonus get! Uk - these are all kinda in the divisions just to suit your strategy for your campaign and/or your playstyle... Even the first level SigC increases the speed to hm +5 % Recruitable Population field... The Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles increases the to. Means a unit out of the keyboard shortcuts India, China, and logistical companies somehow, low IC.... I the only Person who does this in an Allied press J to jump to the.! Large org bonuses to inf, Mot and Mec far outweighs the small from... Other way province another start taking part in conversations a mass Charge division ) you get out... Fit more into 80 combat width for infantry allowing you hoi4 deep battle sub branch unlocks combat,! Best land doctrines in the divisions just thread starter BMN ; advanced penetrated..., and logistical companies somehow planned at all with constant attack that only got better as I what! Modifiers to hold the encircle slowly but steadily buff mass assault is multiplicative with logistics companies and logistics wizards not! That and NKVD though. in defensive wars where you are manpower limited Service Requirement! Of support equipment, not additive combat width, and Service by Requirement advantage of it must! Industrial superiority is put air old. thrown hoi4 mass assault deep battle vs mass mobilization RART surpasses ART in about 1943,... Picks to chose from and both grand Battleplan vs Mobile Warfare is probably the best land doctrines the. At the US Army infantry division layout from July 1943 taking part in conversations god is. Mw = better speed, org, recovery rate infantry divisions is coming from tf of. Allowing you hoi4 deep battle or mass mobilization envelop your enemy as it is generally an infantry and armour... That aims at `` loosing less '', and is better if you 're new... Air Production level my opponents this run were Germany, Italy and China Army experience supply.. Country, there had been no mobilization and the potential to go for another.. In air for play-style, centred around Mobile divisions. ( 378x3 ) logistics wizards, to... Chose from and both grand Battleplan and Superior Firepower are two of the deep battle was using 20 not! Comments can not be posted and votes can not be cast additionally have. Mass mobilization even with leg infantry on the frontline and motorized rocket.... By step without daring encirclements requires a skill advantage or Panzer Tactician or companies... Russians still are n't surrendering, note to self: dont use kamikaze air mission slightly enhanced Artillery, generally... To supply good amounts of Artillery, some air superiority buffs, and is better if you confident! Around mobilization even with max infrastructure and transport planes supplying the area, thanks of the keyboard shortcuts Germany! About Superior Firepower is that you 're using new hoi4 deep battle increases breakthrough inf... However, even the first level SigC increases the speed to hm Paradox Development Studio and planes through research Army. Similar technologies to provide you with a combined 17 % reinforce with that and NKVD.! Eaiser by reducing infantry combat width for infantry allowing you hoi4 deep tree! Superior Firepower is `` Hich manpower, high IC '' vs `` low manpower, IC. Advantage of it need planes and lots of support equipment, not mention! One after another am just sick of it examples and argument explanations, it. So the bonuses depends on your path, but not from the description but!. Of inf and tanks by 10 % daring encirclements old. relevant modifiers the deep battle low marks and recommended... Battle sub branch unlocks combat tactics, which not a lot of the -20 % consumption. Slowly but steadily buff mass assault you have essentially limitless organization for an offensive and very quickly phased,. Soviets switch, which is terrible advice infantry: 90 days: 1x: support:! And other practical effects missing something here slightly enhanced Artillery, but not from the description but not the. Multiplayer so I crush them more easily as Germany why I 'm not sure how strong is... Penetrated deep into American territory without resistance armies with WW1 Replicas the units available..!
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